Handmade 80s Arcade
This channel will host a series of game dev live streams where I will demonstrate how to develop classic 1980s arcade games using the C++ programming language in a similar style presented by Casey Muratori in HandmadeHero.org
Casey is live streaming the complete development of a single modern computer game over 100s of streams, each one hour in duration.
I will be live streaming the complete development of many much smaller and simpler classic arcade games from the 1980s and maybe 90s. I am hoping each game will be complete in 10 or less one hour long streams.
My target audience is beginner to mid level game programmers who are looking to improve their fundamental programming knowledge, and hopefully teach some simpler ways to do things, compared to the crazy complicated modern C++ trend. The vast majority of the code will be plain old data structures (PODs) and functions. I will only use classes and templates for some simple container types.
I will be using the Vulkan API for hardware accelerated graphics. I will be trying to keep the Vulkan code and shaders as simple as possible. No fancy pancy shader programming here. Mostly just text and 2D sprites.